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WDL Discussion / Re: Proposals for future WDL seasons
« on: December 13, 2017, 05:31:43 PM »
I mean i agree with you Ralphis I like the fact that there's lots of variety in the map pack I'm all for it and it's the reason why I don't like 31 and think it should just be thrown out. Not only does it emphasize singular player 1v1 skill but it does so in such a shitty manner that other maps have already perfected the concept of. Take bad moon, or generic gray, or ralphis's magical ice forts. All of these maps are maps that are frag heavy and focus more on how strong each player is in their position rather than how the team works as a singular unit. These maps pull off the concept that map31 tries to pull off much more effectively because they have A REASON for having flags in the map. Map31 has zero strategy, zero brain play, zero teamwork, and we already have lots of maps that flow just like it (Charon orbit, ralphis's magical ice forts, generic gray etc...) it's a fucking shit map not because I don't like the way it plays or the way it's laid out or it's ssg spawn mania, it's a shit map because it has no place in ctf, it's just tdm with flags and nothing more. At least map01 has some depth and complexity to it like flag pickups and deciding on whether to run out with just a shotgun or with a super shotgun depending on the situation, but map31 doesn't even have that. It's a boring uninteresting 10 minute piss break for most spectators and it's not just me complaining about it. Otherwise I do like the introduction of maps like toxic refineries II and bad moon they were fun and had new interesting game styles to try out, even if some might consider boring they brought something new to the wdl mappack(UNLIKE MAP31 COUGH).
Also zakken I change my mind 4 teams seems reasonable I had to think about it for a while but your points alongside ralphis's have convinced me.
Also zakken I change my mind 4 teams seems reasonable I had to think about it for a while but your points alongside ralphis's have convinced me.