Franchising; we used this in the zdl (zdctf league) it was alright for us, but guessing its zd, and its low popularity ,teams weren't that stacked. but i'll like to see it in this community since it's more active with high caliber players, will make draft auctions more interesting knowing a cap can't get your prized player.
season scheduling voting; i think it's an interesting idea to implement into the season, some teams would benefit from the winning map while others will have to work harder if they're weak in the map
expansion of the wdl mapset; ah i dont know about this, 32 maps is a lot, some don't even get played even though they get through the voting phase. i think 32 is enough, but we can try for more
4player teams to 5player teams; AH i dont think it will make a difference for the 3rds and 4ths (if ever to come to 5player teams) majority, teams will use their strongest lineup usually captian and their first and second pick, while the third pick would be the emergency pick and 4th would never be used, unless there's a captain willing to shuffle around their team and use different lineups during the matches. because let's face it, no one wants to lose, every cap wants that 2-0 every week to have the first seed. and for new players? im new, i dont get practice with teams to improve and so my motivation drops, unless they're "new" good players, they'll have a chance to play on the team, otherwise, us losers don't bother trying.