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World Doom League => WDL Stats/Rule Changes => Topic started by: Jwarrier on June 25, 2016, 09:27:54 AM

Title: Advanced Stats
Post by: Jwarrier on June 25, 2016, 09:27:54 AM
I'm making this thread to get some input regarding the advanced WDL stats I have been collecting, mostly the RATing formula.  For the first time since I released RAT I am considering a complete overhaul to the formula.  The reason?  After four complete seasons with stats collected trends could be seen and I started to feel that offense was not getting enough bonus in the formula.  There are some basic issues with creating a rating formula with doom ctf stats that lead to it being very difficult to find a fair comparison across positions. 

The first issue is how my data is collected.  Every round perspective is collected individually.  This means there is a record for every player in every round of every game.  If a game lasts 3 rounds that would mean there are 18 records collected about that game.  The second data related issue is the stats are collected only by player stats and not team stats.  This makes it difficult to rate a defender due to the fact you can only go by FRAGS, DAMAGE, K/D, and DEFENSES.  The stats have no way to look and see how many captures were allowed or not allowed, only how many captures were made by each individual player.

The next issue was one Ralphis, Stab, and myself explored when we were discussing the first version of RAT.  We initially agreed that offense was the most important stat and should receive a high bonus in the stats.  After plugging it in the trends had the offensive players rated dramatically over defenders so I decided to tone it down.  When you compare and average offense player to an average defense player usually a defender will have a higher overall average rating.  Why?  When you play offense you have some games where you might only score one capture, and some you might be a complete boss and score 5.  This will dramatically increase/decrease your average RAT.  If you have a game of 17 RAT because it was a defensive standoff and the next one with 32 RAT you finish with a 24.5 RAT.  A defender in both games will average very similar stats regardless of the result so they are likely to have a 28 RAT and a 24 RAT to get an average of 26 RAT which even if they lost the game (because of the offense player's brilliance) they were statistically RATed better. 

This is the next issue.  To make up for an offense player who outplayed a defender but was rated lower I originally added a win bonus.  5 Rating for a win, 2.5 for a draw and 0 for a loss.  Suddenly the offense player had a 29.5 RAT and the defender had the 26 RAT.  Everything looked good and the balance was there!  Wrong.  After 4 complete seasons the top 10 player list consisted of 6 defenders and only 4 offense.  "Well that isn't bad right? After all like you said a defender will average a more consistent rating compared to an offense player."  The issue I see is all 4 of those offense players had ABOVE AVERAGE defensive stats.  This means they were hybrid offense players and that meant your traditional runners like Ralphis, Stab, Turska were receiving lower than expected RATings.  These trends made me rethink my concepts and start tinkering with the formula.



Current Version
WDLSTATSv4 OFFICIAL (https://docs.google.com/spreadsheets/d/1aNmdUyvBTXN732ONNwZ1l-PrUBxSSLIFK0OjdNBfkrM/edit?usp=sharing)

Rating formula: oRAT / dRAT
[Efficiency / 10] + [Frags / 100] + [(1 + (K/D Ratio)/10)) * Damage / 1000] + [Defenses / 10] + [Power Pickups / 20] + [2 * Captures] + [Pickup Captures] + [Assists / 4] + [(Touches + Ptouches) * Capture Percentage] + [Touches / 10] + [PTouches / 10] + [Result * 1]

Key changes:   Comparing offense to defense.

The most obvious change is that the RAT average dropped by 2.5 points due to the WIN BONUS factor being downsized.  The average defender stayed the same while the average offender increased by 0.5 RAT.

I'm looking for opinions on how the RAT is formulated.  Do you think the changes made in the BETA v4 are good or bad?  What would you like to see added?

Archived Version
WDLSTATSv3 (https://docs.google.com/spreadsheets/d/1MwacSumoeb9Jr13aUjstNoEsjeGbMMJcBtUx65g8kcA/edit?usp=sharing)

Rating formula:
[Efficiency / 10] + [K/D Ratio] + [Damage / 1000] + [Defenses / 10] + [Power Pickups / 100] + [2 * Captures] + [Pickup Captures] + [Assists / 2] + [(Touches + Ptouches) * Capture Percentage] + [Touches / 10] + [Result * 5]

Key factors:   Comparing offense to defense.




Title: Re: Advanced Stats
Post by: Rude on June 25, 2016, 10:56:48 AM
I would recommend removing the win/loss bonus entirely.  If you want pure performance stats, the result of the game shouldn't matter.  If a player lost a match 5-4 but capped all 4 flags and essentially carried; and the other team had only 1-2 cap per player- I would think the losing player had the best performance of the game
Title: Re: Advanced Stats
Post by: Jwarrier on June 25, 2016, 11:39:49 AM
Rude I have taken out the WIN BONUS completely for the time being while it is considered.
Title: Re: Advanced Stats
Post by: Jwarrier on June 11, 2017, 02:11:11 PM
Stats updated and current through season 7.
Title: Re: Advanced Stats
Post by: Jwarrier on February 01, 2018, 07:36:41 PM
Stats updated through season 8